Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(478 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp8
Other acceleration6
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells1
Spot removal6
Board wipes2
Stax & hate2
Protection6
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands5
Utility lands6
Taplands2
Combat Damage Synergy: token package, 3 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces3
Win conditions6
Combat threats7
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base95Threats89Speed84
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dinosaur Tribal30 cards
30 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.