Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(338 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks8
Land ramp1
Treasure generators2
Commander Synergy (3 groups)+13ⓘ
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines5
Control Strategy Bonus (22.7 interaction cards)+30ⓘ
Spot removal11
Stax & hate14
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands5
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 3 damage multipliers+20ⓘ
Commander Synergy (2 groups)+13ⓘ
Win conditions4
Combat threats3
Drain effects4
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Interaction88Threats83Mana base69
1.9 above Bracket 1 ceiling (3)
-0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)12 cards
This deck uses resource denial and disruption to slow opponents down.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Monarch11 cards
11 monarch cards. Become the monarch for extra card draw.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.