6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(480 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks8
Land ramp1
Other acceleration1
Low Land Count (28/29)+-3ⓘ
Tutors10
Counterspells2
Spot removal5
Artifact/enchantment removal2
Graveyard hate1
Stax & hate14
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands3
Utility lands5
Combat Damage Synergy: token package, 3 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
Combo Commander: Tana, the Bloodsower+15ⓘ
Synergy pieces2
Win conditions1
Combat threats6
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction96Mana base90Consistency80
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears13 cards
13 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.