Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(367 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks1
Other acceleration1
Treasure generators5
Tutors5
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal6
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+8
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+8
+7
2 Combo Families (2 lines, Consistency: 96%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces12
+3
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Mana base84Consistency74
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal36 cards
36 goblin creatures detected. Tribal synergies can create powerful board states.
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Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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