Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(434 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
+5
Mana rocks6
Mana dorks3
Land ramp3
Other acceleration2
Tutors3
Draw engines12
Cantrips & burst draw2
Recursion5
+1
Value engines1
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection7
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
+8
+8
Dual & shock lands7
+9
+6
+5
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+5
+6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats9
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base90Threats83Speed81
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Enchantress (Commander)13 cards
This deck synergizes with enchantments for card advantage and control.
,,,,