Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence454 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp14
Other acceleration1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Draw engines13
Cantrips & burst draw6
Recursion1
Value engines4
Counterspells3
Spot removal5
Mana Acceleration+7ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands7
Basic lands3
3 Combo Families+24ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Combo pieces13
Synergy pieces14
Win conditions1
Combat threats1
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5 → Bracket 3
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Landfall18 cards
18 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
,,,,
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
History1 snapshot
Grade
Power5.8→6.5+0.7
BracketB3→B3
Vectors
Velocity
68→76
+8
Consistency
83→84
+1
Interaction
39→39
—
Efficiency
74→76
+2
Lethality
98→97
-1
Card Changes
Added (3)
Removed (3)
Combos:12→11-1