Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(346 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Land ramp8
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw2
Wheels1
Recursion3
Counterspells3
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate2
Protection3
Fetchlands3
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands2
3 Combo(s) Detected (Consistency: 43%)+25ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, aristocrats engine+20ⓘ
Combo pieces5
Synergy pieces1
Win conditions4
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats89Mana base80Interaction79
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.