Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(164 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp5
Other acceleration5
Treasure generators1
Low Land Count (7/26)+-48ⓘ
Tutors2
Draw engines8
Cantrips & burst draw2
Spot removal5
Board wipes1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+80ⓘ
Mono-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (20 sources)+10ⓘ
Low Land Count (7/26)+-48ⓘ
Utility lands6
2 Combo(s) Detected (Consistency: 68%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler+25ⓘ
Combo pieces3
Synergy pieces1
Win conditions4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Threats87Speed71Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.