Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks8
Land ramp1
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines1
Spot removal7
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 9 tribal lords, 1 haste enabler, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats6
Drain effects1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats94Mana base75Speed66
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.