Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(468 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration1
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines6
Counterspells1
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate5
Protection8
Mono-Color Powerhouse Lands (3)+6ⓘ
Fetchlands1
Dual & shock lands2
Utility lands13
Basic lands1
Plains+16
5 Combo(s) Detected (Consistency: 96%)+44ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces5
Synergy pieces5
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction94Threats88Consistency70
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.