Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(225 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines3
Spot removal9
Graveyard hate1
Board wipes2
Protection4
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Premium utility lands5
Utility lands8
Taplands1
Basic lands1
Mountain+24
Combat Damage Synergy: 3 extra combats, 4 haste enablers+25ⓘ
Synergy pieces4
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base70Speed60Consistency55
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Haste Matters10 cards
10 haste enablers. Attack immediately for explosive damage.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Burn6 cards
6 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.