Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(168 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Draw Engine (Curate provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw6
Recursion4
Value engines4
Counterspells4
Spot removal3
Stax & hate2
Other1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands8
Taplands2
Basic lands1
Island+26
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces2
Win conditions2
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Consistency70Mana base70Interaction40
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.