Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence351 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Zada: Spell copy engine+6ⓘ
Commander Synergy+1ⓘ
Fast mana6
Mana dorks1
Other acceleration2
Treasure generators2
Minor treasure4
Other acceleration3
Zada: Spell copy engine+4ⓘ
Commander Synergy+2ⓘ
Tutors1
Draw engines1
Cantrips & burst draw14
Recursion2
Value engines6
Artifact/enchantment removal2
Spot removal3
Board wipes1
Protection1
Mono-Color Mana Base+17ⓘ
Mono-Color Powerhouse Lands+3ⓘ
Utility lands9
Taplands1
Basic lands1
3 Combo Families+25ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces6
Synergy pieces18
Combat threats5
Sacrifice outlets1
Enablers1
Alternate win strategies1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)28 cards
This deck generates and leverages a wide board of creature tokens.
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Goblin Tribal25 cards
25 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.