Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(352 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks8
Other acceleration2
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw6
Counterspells8
Spot removal11
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands4
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine+23ⓘ
Combo pieces4
Synergy pieces10
Win conditions3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction87Threats83Mana base82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Tokens (Commander)17 cards
This deck generates and leverages a wide board of creature tokens.
Clones6 cards
6 clone effects. Copy the best threats on the battlefield.