Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(233 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana dorks4
Land ramp5
Other acceleration4
Draw engines10
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal3
Stax & hate3
Mana Acceleration (13 sources)+3ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands3
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+16ⓘ
Win conditions1
Combat threats3
Sacrifice outlets2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Speed67Consistency62
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.