Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Attrition and lockout endgame
High confidence(290 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw2
Value engines4
Control Strategy Bonus (23 interaction cards)+30ⓘ
Spot removal2
Board wipes16
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Utility lands5
Taplands12
Other3
Tempo Control (lockout lethality)+17ⓘ
Combat Damage Synergy: 4 damage multipliers+16ⓘ
1 extra turn effect+5ⓘ
Win conditions2
Combat threats3
Drain effects4
Extra turns1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Interaction90Threats84Mana base78
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.