Commander
9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence706 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana8
+9
+7
Mana rocks3
Other acceleration1
Treasure generators3
Tutors12
+3
Draw engines4
Cantrips & burst draw6
Wheels1
Recursion3
+3
+2
Value engines4
Counterspells3
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands4
+6
+5
+5
+5
Utility lands6
+4
+3
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+4
+2
7 Combo Families (15 lines, Consistency: 96%)+53ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces15
Synergy pieces4
Win conditions1
Sacrifice outlets1
Token generators1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.7 → Bracket 5
Threats97Consistency96Mana base96
0.7 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 10
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Goblin Tribal17 cards
17 goblin creatures detected. Tribal synergies can create powerful board states.
,,,,
Combo (Commander)8 cards
This deck is built around assembling infinite combos or combo finishes.
,,,,