Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(180 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Land ramp6
Other acceleration4
Commander Draw Engine (Sergeant John Benton provides card draw)+29ⓘ
Draw engines1
Cantrips & burst draw1
Value engines1
Spot removal4
Board wipes2
Stax & hate1
Protection13
Other1
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands2
Combat Damage Synergy: 1 haste enabler, 4 damage multipliers+18ⓘ
Synergy pieces15
Win conditions2
Combat threats6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed90Mana base75Threats61
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Voltron (Commander)24 cards
This deck is built around equipping or enchanting the commander for commander damage.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.