Commander
4.8±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(331 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration2
Treasure generators4
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines3
Spot removal5
Board wipes2
Stax & hate5
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 3
Interaction79Mana base75Consistency73
0.3 above Bracket 2 ceiling (4.5)
1.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Cleric Tribal15 cards
15 cleric creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.