Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence172 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp2
Treasure generators1
Commander Draw Engine (Jenova, Ancient Calamity provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion4
Value engines16
Other3
Spot removal9
Board wipes2
Protection5
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+14
+14
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions1
Combat threats5
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Consistency74Threats72
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.1→3.0-0.1
BracketB2→B2
Vectors
Velocity
28→23
-5
Consistency
85→74
-11
Interaction
55→50
-5
Efficiency
75→75
—
Lethality
85→72
-13
Card Changes
Removed (23)