Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(372 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana dorks2
Land ramp4
Other acceleration4
Treasure generators2
Other1
Tutors4
Draw engines4
Cantrips & burst draw14
Recursion2
Counterspells2
Spot removal4
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands6
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces7
Win conditions2
Combat threats4
Drain effects3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Consistency90Mana base76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Impulse Draw20 cards
20 impulse draw effects. Exile and play cards from the top of your library.
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.