Go-Wide / Weenies Deck

Commander
No commander provided
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(249 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8
Fast mana2
Mana rocks1
Other acceleration1
Treasure generators1
Mana Acceleration (12 sources)+2
Fetchlands1
Premium utility lands1
Basic lands1
Combat Damage Synergy: 2 haste enablers+4
Synergy pieces1
Sacrifice outlets2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 (Bracket 2)+Game Changers Bracket 3
Speed62Consistency56Interaction53
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Deathtouch20 cards

20 deathtouch synergies. Small creatures that kill anything they touch.

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.