Commander
No commander provided3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(249 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells1
Spot removal3
Artifact/enchantment removal2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Premium utility lands1
Utility lands5
Taplands1
Basic lands1
Forest+28
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces1
Win conditions4
Combat threats5
Sacrifice outlets2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Speed62Consistency56Interaction53
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch20 cards
20 deathtouch synergies. Small creatures that kill anything they touch.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.