Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(183 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Land ramp11
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal1
Artifact/enchantment removal1
Graveyard hate1
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands2
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
Forest+28
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Combo pieces3
Synergy pieces4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Threats71Mana base70Speed34
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.