Hakbal of the Surging Soul

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(458 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+3
Combo pieces1
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Mana base96Consistency93Interaction84

1.9 above Bracket 2 ceiling (4.5)

0.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Merfolk Tribal36 cards

36 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies25 cards

25 low-cost creatures. Swarm the board and pump for lethal attacks.

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.