Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(521 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration4
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines9
Cantrips & burst draw7
Recursion2
Value engines2
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Counterspells13
Spot removal3
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands4
3 Combo(s) Detected (Consistency: 85%)+32ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 2 damage multipliers+23ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces3
Win conditions2
Combat threats1
Drain effects3
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats94Interaction90Consistency87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Storm10 cards
10 storm synergies. Chain spells for exponential value.