Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(502 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Mana rocks2
Treasure generators1
Commander Draw Engine (Nezahal, Primal Tide provides card draw)+15ⓘ
Tutors3
Draw engines2
Cantrips & burst draw16
Value engines1
Other2
Control Strategy Bonus (28.3 interaction cards)+30ⓘ
Counterspells16
Spot removal14
Land destruction1
Stax & hate1
Protection1
Other2
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Utility lands3
Basic lands1
Island+31
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler+8ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction98Consistency90Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control17 cards
17 counterspells. Control the stack and protect your win conditions.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.