Commander
No commander provided2.5±0.7
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(137 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana7
Low Land Count (11/33)+-55ⓘ
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines1
Other1
Spot removal10
Artifact/enchantment removal3
Graveyard hate2
Stax & hate16
Low Land Count (11/33)+-55ⓘ
Premium utility lands1
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces1
Combat threats14
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 2.5 (Bracket 1)+Game Changers→ Bracket 4
Interaction97Speed63Threats42
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron34 cards
34 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax14 cards
14 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.