Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(600 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+6ⓘ
Fast mana7
Land ramp1
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Low Land Count (28/30)+-5ⓘ
Tutors5
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal3
Artifact/enchantment removal1
Graveyard hate2
Board wipes3
Stax & hate17
Mono-Color Powerhouse Lands (7)+25ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (28/30)+-5ⓘ
Premium utility lands2
Utility lands8
Taplands1
Basic lands1
Plains+14
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats5
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Interaction99Threats94Speed90
-0.2 below Bracket 5 threshold (8.5)
✓
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes10 total
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stax17 cards
17 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.