Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(467 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration1
Commander Draw Engine (Finneas, Ace Archer provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw5
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands1
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 8 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces8
Win conditions2
Combat threats3
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats97Mana base85Consistency83
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.