Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration2
Treasure generators3
Draw engines3
Cantrips & burst draw9
Recursion1
Value engines5
Counterspells1
Spot removal5
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands13
Premium utility lands1
Utility lands7
Taplands4
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces4
Win conditions1
Combat threats2
Token generators4
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base95Threats89Consistency63
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.