Lathril, Blade of the Elves

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (17 sources)+7
Two-Color Powerhouse Lands (1)+2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 8 tribal lords, 1 haste enabler, 3 evasion enablers+25
Commander Synergy (3 groups)+21
Combo pieces1
Sacrifice outlets1
Drain effects1
Reanimation2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Threats95Mana base81Speed76

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Elf Tribal41 cards

41 elf creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Druid Tribal15 cards

15 druid creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.