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HomeExplore decksCommanders
URG

Miiry

viaMoxfieldMoxfield·Updated 45m ago·13 views·

Power level

6.7±0.7
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence483 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Mana dorks3
Land ramp5
Other acceleration5
Other1
Commander Synergy+1ⓘ
Tutors3
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines1
Control Strategy+30ⓘ
Counterspells3
Spot removal3
Board wipes3
Stax & hate2
Mana Acceleration+10ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands5
Utility lands6
Taplands1
Basic lands3
Other1
Combat Damage Synergy+24ⓘ
Commander Synergy+15ⓘ
Synergy pieces1
Win conditions4
Combat threats3
Drain effects3
Token generators3
Clone effects1
Alternate win strategies1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+Game Changers 3→ Bracket 3

1.7 above Bracket 2 ceiling (5)

0.3 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Dragon Tribal20 cards

20 dragon creatures detected. Tribal synergies can create powerful board states.

,,,,
Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power7.0→6.7-0.3
BracketB4→B3(-1)

Vectors

Velocity
87→87
—
Consistency
72→72
—
Interaction
66→66
—
Efficiency
91→91
—
Lethality
93→88
-5

Card Changes

Added (1)

Removed (2)

Combos:1→0-1

Grade

Power7.0→7.0—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
87→87
—
Consistency
70→72
+2
Interaction
66→66
—
Efficiency
91→91
—
Lethality
93→93
—

Card Changes

Added (2)

Removed (2)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
89→87
-2
Consistency
75→70
-5
Interaction
64→66
+2
Efficiency
91→91
—
Lethality
90→93
+3

Card Changes

Added (3)

Removed (3)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
89→89
—
Consistency
77→75
-2
Interaction
64→64
—
Efficiency
91→91
—
Lethality
89→90
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
89→89
—
Consistency
77→77
—
Interaction
59→64
+5
Efficiency
91→91
—
Lethality
89→89
—

Card Changes

Added (1)

Grade

Power6.5→7.0+0.5
BracketB3→B4(+1)

Vectors

Velocity
87→89
+2
Consistency
75→77
+2
Interaction
55→59
+4
Efficiency
91→91
—
Lethality
84→89
+5

Card Changes

Added (3)

Removed (4)

Combos:0→1+1

Grade

Power6.5→6.5—
BracketB3→B3

Vectors

Velocity
89→87
-2
Consistency
65→75
+10
Interaction
55→55
—
Efficiency
91→91
—
Lethality
86→84
-2

Card Changes

Added (2)

Removed (2)

Grade

Power6.4→6.5+0.1
BracketB3→B3

Vectors

Velocity
89→89
—
Consistency
65→65
—
Interaction
54→55
+1
Efficiency
91→91
—
Lethality
86→86
—

Card Changes

Added (2)

Grade

Power6.6→6.4-0.2
BracketB3→B3

Vectors

Velocity
89→89
—
Consistency
72→65
-7
Interaction
59→54
-5
Efficiency
91→91
—
Lethality
85→86
+1

Card Changes

Added (2)

Removed (4)