Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(340 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks5
Land ramp2
Other acceleration2
Tutors5
Draw engines3
Cantrips & burst draw2
Recursion1
Spot removal10
Land destruction1
Board wipes2
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+13ⓘ
Mono-Color Powerhouse Lands (5)+11ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands10
Basic lands1
Plains+23
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, 2 damage multipliers+18ⓘ
Synergy pieces4
Win conditions3
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction82Consistency76Mana base70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.