Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(272 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks3
Low Land Count (25/28)+-8ⓘ
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion6
Value engines4
Spot removal8
Graveyard hate1
Board wipes2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Low Land Count (25/28)+-8ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces14
Win conditions1
Sacrifice outlets1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats85Mana base75Speed65
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.