Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp4
Other acceleration3
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines4
Spot removal11
Graveyard hate3
Board wipes4
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands5
3 Combo(s) Detected (Consistency: 62%)+28ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces8
Synergy pieces3
Sacrifice outlets2
Drain effects4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats91Interaction82Mana base82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter31 cards
31 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.