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Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence417 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration3
Low Land Count−3ⓘ
Tutors2
Draw engines5
Cantrips & burst draw1
Value engines8
Other1
Counterspells1
Spot removal7
Board wipes1
Stax & hate4
Protection8
Two-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration+3ⓘ
Low Land Count−3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 haste enablers, 7 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family+20ⓘ
Combo pieces1
Synergy pieces3
Win conditions5
Combat threats10
Token generators5
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
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Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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