Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Commander Draw Engine (Tamiyo, Inquisitive Student provides card draw)+10ⓘ
Low Land Count (29/30)+-3ⓘ
Draw engines22
Cantrips & burst draw7
Wheels1
Recursion1
Counterspells7
Spot removal10
Artifact/enchantment removal1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands1
Utility lands13
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces10
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency91Mana base91Interaction86
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.