Commander
3.5±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(224 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks5
Other acceleration2
Treasure generators8
Other3
Commander Synergy (1 groups)+4ⓘ
Low Land Count (25/31)+-15ⓘ
Tutors1
Draw engines1
Cantrips & burst draw7
Value engines4
Spot removal15
Board wipes2
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (25/31)+-15ⓘ
Fetchlands2
Premium utility lands2
Utility lands7
Taplands2
Basic lands1
Mountain+12
Combat Damage Synergy: 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces12
Win conditions2
Combat threats10
Sacrifice outlets4
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats94Speed81Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.