Commander
8.8±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.7
High confidence590 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana16
Mana rocks2
Other acceleration1
Treasure generators3
Tutors7
Draw engines4
Cantrips & burst draw6
Recursion1
+5
Value engines7
Counterspells8
Spot removal7
Stax & hate2
Protection3
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands2
+6
+9
5 Combo Families (5 lines, Consistency: 94%)+43ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler+7ⓘ
Combo pieces10
Synergy pieces1
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Speed95Threats92Consistency91
1.8 above Bracket 3 ceiling (7)
0.2 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 9
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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Chaos6 cards
6 chaos effects. Embrace randomness with coin flips and dice rolls.
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