Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(431 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp7
Other acceleration1
Treasure generators1
Draw engines14
Cantrips & burst draw3
Value engines6
Spot removal7
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands5
Utility lands11
Taplands10
Combat Damage Synergy: token package, 2 token doublers, 1 damage multiplier+19ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Token generators5
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base94Consistency88Threats86
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Bird Tribal21 cards
21 bird creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.