Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp13
Other acceleration6
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion7
Counterspells1
Spot removal5
Board wipes5
Stax & hate2
Protection2
Mana Acceleration (26 sources)+15ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands5
Utility lands7
Taplands5
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces3
Win conditions8
Token generators3
Reanimation2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base94Speed88Consistency81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Elemental Tribal12 cards
12 elemental creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.