Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence281 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana4
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators4
Commander Synergy+2ⓘ
Tutors4
Draw engines6
Cantrips & burst draw2
Scry & Surveil3
Recursion2
Value engines5
Synergy support2
Other2
Spot removal3
Graveyard hate2
Stax & hate2
Edict effects1
Protection5
Mono-Color Powerhouse Lands+20ⓘ
Utility lands14
Taplands1
Basic lands1
Commander Synergy+2ⓘ
Synergy pieces5
Combat threats13
Sacrifice outlets2
Drain effects2
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.2 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron (Commander)13 cards
This deck equips or enchants the commander to deal commander damage.
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Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.