Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(409 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp4
Other acceleration3
Draw engines11
Recursion6
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combo pieces2
Win conditions4
Combat threats6
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base88Consistency80Threats78
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.