6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana8
Mana dorks1
Treasure generators3
Tutors4
Draw engines3
Cantrips & burst draw10
Recursion1
Counterspells1
Spot removal4
Protection1
Other1
Two-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands6
7 Combo(s) Detected (Consistency: 88%)+51ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces9
Clone effects2
Extra turns1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats94Consistency90Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.