Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw7
Scry & Surveil1
Recursion1
Spot removal3
Graveyard hate2
Board wipes6
Protection1
Fetchlands8
Dual & shock lands1
Premium utility lands1
Utility lands5
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Win conditions2
Combat threats1
Sacrifice outlets9
Token generators5
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Speed88Threats87Mana base85
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Treasure14 cards
14 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.