Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration7
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines4
Control Strategy Bonus (11 interaction cards)+15ⓘ
Counterspells1
Spot removal5
Graveyard hate1
Board wipes5
Stax & hate1
Protection4
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands2
Utility lands2
Taplands15
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+20ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces2
Win conditions1
Combat threats9
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed80Interaction77Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal26 cards
26 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.