Commander
4.3±0.2
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(291 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks5
Other acceleration1
Treasure generators13
Other1
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines5
Other2
Spot removal6
Board wipes4
Stax & hate2
Protection2
Other1
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands3
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces13
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators1
Reanimation2
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats86Speed82Mana base80
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure14 cards
14 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.