Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks14
Land ramp3
Other acceleration1
Tutors8
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines3
Spot removal3
Artifact/enchantment removal3
Graveyard hate1
Protection5
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo pieces2
Synergy pieces1
Win conditions8
Combat threats4
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats91Consistency86Speed83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.