Tidus, Blitzball Star

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Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence275 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration6
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion2
Value engines9
Counterspells2
Spot removal3
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+8
Mana Acceleration+6
Dual & shock lands1
Premium utility lands3
Utility lands6
Taplands3
Basic lands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+20
Synergy pieces9
Combat threats1
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.2 → Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter28 cards

28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Storm16 cards

16 storm synergies. Chain spells for exponential value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.