1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
11 counter synergies. Grow creatures over time for massive threats.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
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